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Webgl fluid simulation
Webgl fluid simulation












webgl fluid simulation

Maybe add a color wheel in settings? Another idea of mine is, maybe after a certain amount of time you can earn coins by using the fire/water and with your coins you could buy different shapes and sizes in the “shop”. You also could give your users a choice to buy coins with their money.

webgl fluid simulation

Those are two silly ideas of mine, there’s a good chance it will never happen. But I have faith! Other then what I said this app is FANTASTIC I say. Thank you for making such a wonderful app, really useful and fun. Some of the control options are a little confusing, and could use some explanation tabs or something. But the actions are varied and diverse, and once you find the perfect setting for you, it is heaven. Super relaxing, and very good anxiety/fidget relief. It’s very pleasant to look at and to use.

webgl fluid simulation

#Webgl fluid simulation upgrade

The “premium” upgrade (unlocks additional options) is only like 3.99 (maybe it was 2.99, can’t remember) and it’s definitely worth it to be able to get that perfect experience that you’re looking for. You can save your own settings as custom presets, so you can jump from one to the other with ease. My only other note to the devs (besides little explainer tabs on the controls) is maybe to have a couple of pre-made “developer’s favorite” presets, to get people started.Īt first I was having some trouble because when I was playing with the colors and settings, I got stuck where it would just white out the whole screen after a few seconds of adding colors, and no more colors could be added. but I played around with the settings enough and figured it out. It just takes a little bit of fenangling work it out, but some developer presets might help to get people started.This simulation solves the Navier-Stokes equations for incompressible fluids. The fluid visualization includes thousands of Lagrangian particles that follow the fluid's velocity field and leave behind semi-transparent trails as they move.Īll computation happens in several GPU fragment shaders for real-time performance. Instructions: Click and drag to apply a force to the fluid. Fire simulation sandbox, more realistic and accurate. To learn more about the math involved, check out the following sources: This simulation can also be used to export vector graphics and toolpaths for pen plotting, see instructions on Github. Real-time ink simulation using a grid-particle method - mixing Eulerian and Lagrangian techniques for fluids. Though not WebGL specific, it was still very useful.įast Fluid Dynamics Simulation on the GPU - a very well written tutorial about programming the Navier-Stokes equations on a GPU. Fluid Simulation (with WebGL demo) - this article has some nice, interactive graphics that helped me debug my code. Stable Fluids - a paper about stable numerical methods for evaluating Navier-Stokes on a discrete grid.














Webgl fluid simulation